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TOPIC: Another thing I truly like to see get fixed

Another thing I truly like to see get fixed 4 years 4 months ago #14324

Hey all! MUTMan here. If there's ever been one set of quality articles of Madden 20 coins I have ever dropped on YouTube or this subreddit, it was my Madden Mobile 20 Sneak Peak summaries. I'll be producing exactly the very same articles this season (hopefully within a hour of this livestream end ), so if you're not able to make it into all those flows I'll have all the information lined up for you. But before we get our first advice dump of this year on Monday, I wan na na chat around three things that ABSOLUTELY will need to alter to make MM21 any great.

Two years in, I'm formally announcing Overdrive dead. The overwhelming minority of gamers who continue to play with the manner nowadays are just in it to the rewards as much as I can tell, and I could probably count on one hand the amount of people I've come across in the past two years that actually like the mode. It's time to repair multiplayer. We want real-time actual football games, exactly like console. If Epic Games and Tencent may get 100 players into a match of Fortnite or even PUBG Mobile EA no longer has ANY excuse to avoid two players in 1 match.

Look, let's be real, having 100 OVR's in February is not a great model. It means every player worth a damn winds up with a 100 OVR by the end of Madden nfl, and that kinda takes the whole point away if you ask me. A participant getting a 99 (or even 100, 120, regardless of what the cap is next year) OVR card should be the ultimate sign of respect; just the absolute best players should get the honor. To keep the OVR burst from occurring again next year, I believe foundation cards should cap in 80 OVR (with the exclusion of the MUT Master), subsequently EA will increase the OVR threshold by 1 OVR every two weeks. This means Week 40 of the season would be the first time we view 100 OVR players in Madden nfl, which I believe gives time for people to build a group of 100's without ripping the floodgates available before March, and people won't have rediculous god squads of 95+ gamers in December.

We have all been there. We look up the price of a diamond card, post it for less than the card on the current market, however, it won't be bought by the damn bot. Even though the false market that EA set up acknowledges that a card is worth X coins, you often wind up needing to sell it for X-250,000 coins, and of course that the Auction Tax. Players shouldn't have to play head games to deserve the value of the card. To produce the auction house far easier to use, I recommend each card using a set purchase now and sell now cost available at most times, so you know that you are getting exactly what your card is currently worth in the marketplace.

To determine these values, EA would need to design a equation that factors in OVR, Position, Rarity, and Purchases (a card has been bought more - high demand - increase the cost ). The sell now cost would be 5-10% lower than the buy price, so people can't buy buy a card and try it risk-free. Prices would fall so 90 OVR cards do not cost a million coins in June. This may most likely be managed by a bot, so long as that an EA staff member sometimes checks the change in costs to ensure nothing crazy is happening. What do you guys think about my points? You disagree with anything I have listed or if I need to clean something up, drop a comment.

Agree with basically everything. Another thing I truly like to see get fixed though are end-zone receptions. The amount of times I've lost stadium have had LvL drives ruined to more coins on mmoexp although my receiver getting 2 feet in bounds but with him called out or matches is quite exhausting. The amount of times that this would saved me outweighs the days I have needed a DBs INT negated with them called out. If we are going to have a very restricted 2 pt play playbook with no ability to audible, I would love to find WRs run their haul routes on the 1/2 yard line which makes no sense instead of at the end zone.
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